
- #Subnautica mods not showing how to
- #Subnautica mods not showing update
- #Subnautica mods not showing series
It was intended to lock blueprints that were already unlocked. The Lock command was the opposite of the unlock command. However, as Cyclops Flooding was removed from the game, it no longer does anything. The Leak command was originally intended to create new leaks in a Cyclops. Running the command entgal would spawn in the Entity Gallery near the center of the map and teleport the player to it.Ī very early version of the Prawn Suit. This was because the game had gone over the limit of textures by the accidental addition of the Quarantine Enforcement Platform model and several other Precursor props to the gallery.
#Subnautica mods not showing update
The most wellknown example of this was Experimental Update Version 46346, the "Skittles Update," in which many of the game's textures were converted to multicolored squares. The Entity Gallery's removal may have been due to the multiple occasions in which Precursor objects were mistakenly added to the gallery This resulted in Precursor objects and bases being revealed to the public long before they were intended to be. Of the various things found here, the models of the scrapped " Sandworm" and " Grab Crab" creatures were perhaps the most notable. On top of each box, an entity from the world of Subnautica could be found.
#Subnautica mods not showing series
The Entity Gallery was a series of textureless, white boxes that could be spawned by typing "entgal" into the console. Twisty Bridges Concept Art Commands Entity Gallery It was the planned spawn of the Cuddlefish, back when they were planned to be like Crashfish. The biome was considered possible post 1.0 or expansion content but was instead included in Subnautica: Below Zero. The biome appeared to have been very similar to the Safe Shallows in design, Fauna, and Flora. Both could be found in the Entity Gallery. The Blue Barnacles, which are still currently used in-game, were intended to line the bottoms of all the bridges. The Mohawk plant was one of the cut Flora found dotting the landscape. The biome was set to contain multiple cut items as well.

Although some flora was made for the biome, it was left unfinished and eventually was cut from the game. Development started as early as before the first early access release. The Twisty Bridges was a biome originally planned to be found in Subnautica. For the related article on the Below Zero Wiki, see Twisty Bridges. Twisty Bridges This article is about Cut Content (Subnautica) in Subnautica. This biome likely inspired Subnautica: Below Zero's location.Īn assortment of Lilypad Root Variants. Under the Ice (later renamed to Maneuvers) was one of those tracks. It also had a few music pieces attatched to it. This was possibly just a placeholder ambiance. If the biome is hacked into the game, a strange horn ambiance can be heard, which also appeared in other biomes in development at times. Inside the game files are multiple references to this biome, including old textures, biome ids, and even a cut Cold Water effect. (Should this be made into it's own Cut Biome section? It obviously isn't actually intended for the Arctic biome and even appears in the Grand Reef Biome. Sometime during or before the Bases Introduction Update these were later replaced by completely empty ocean. This possibly might have been a prototype of that.
#Subnautica mods not showing how to
This possibly might have been related to something Charlie Cleveland said during during GDC, that when coming up with ideas on how to prevent the player from escaping the boundaries of the world, one of the ideas was creating a giant wall of terrain to create a basin around the map. Upon teleporting past there is nothing but empty ocean. They reached very high up being too tall to climb. Very few leftovers of this biome exist.įrom the Earliest Access Phase of development, all the way up to sometime before the Bases Introduction Update, there were giant cliffs of terrain present around 2000 meters away from origin, going past even the aurora, that were present in this Biome and even the Grand Reef. The biome stayed through development for a long time before it was eventually replaced and scrapped. The Arctic biome was never actually implemented into the game but was labeled and even put onto the maps found in the game's folder during early development. Where this would have been located is unknown, although it can be assumed that it would have functioned identically to the Orange and Green Terminals.Ī White Tablet found in-game. 15.3 Chelonian Hull Reinforcement ModuleĪlien Tech Alien Data Terminal (Unused Variant)Īn unused version of the Alien Data Terminal with a more cyan hue.

